Duane Weatherall: #oneaday Delving deep into the lore.

Posted on March 10, 2011 by

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I absolutely love it when a game becomes so self-contained that it’s still springing surprises on the player after they’ve put in hours that have crept into double figures.

16 hours isn’t really a lot of time for most RPG’s, but by then, you’ve got the general gist of whats available to the player. You know the battle system, you know most of the characters and you know how the game works at its most basic level and have begun learning the intricacies that will give you an advantage throughout the rest of the game.

Read more at Wannabe Otaku.

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Posted in: Duane Weatherall